![]() If anything let me build fast travel points using high tier materials and maybe able to set a maximum of 5. Plus backpack loot marks my last location without building a marker. I have multiple stash boxes in multiple locations full of multiple sets of armor, weapons, food, crafting items and workbenches. You know what I do? Set a death respawn point and die after exploring in order to fast travel back. Sorry if this has been suggested before, didn't see it anywhere, so figured I would pop it in here. Would be nice to not always have to run the entire map to get back to the base you want to go to. Maybe an ability to fast travel to base markers at least. We don't yet know what the other labs are be hiding. It could be control chips, brainwashing chemicals, or who knows what else. If there are several miniaturized labs all around the yard, maybe one of them could be hiding technology to control insects. (no joke, i literally just thought of this while typing my argument) I could keep going on about this to drive the point home even more, but there is one big counterpoint to this that could render my argument invalid, or at least there could be, if Obsidian decides to go with this idea. They simply cannot make the association of pet/master or make that child/parent imprinting at birth like some larger animals do. They are wired completely differently from birds or mammals or other social creatures. And something you need to know about bugs in real life is, that they are not tamable at all. The problem with that though, is that this game seems to be trying to keep the insects as accurate to real life as possible. Don't get me wrong, mounts would be really cool, and I'd love to be riding around on a Spider, or even a Soldier ant. Normally, I'd say i completely disagree to the idea of mounts. Ideally with strict stamina limits so they'd be great for getting from a to b quickly, but you couldn't use them constantly. Possibly even flying mounts ala butterflies or moths. Something like a 50 percent speed boost over running your self. Like bug/spider mounts perhaps or other small animals like mice. I wouldn't like to see fast travel, but maybe faster travel. I think matter displacement would be redundant to them by now. I mean we are talking about people who have the scientific ability and know-how to build a shrinking machine. Then you could limit the fast travel option to only traveling between the Main Labs and only in close proximity to each other, so you couldn't say, displace yourself clear across the yard from one Lab to another, but you could displace yourself to the nearest Lab from the one you are currently in. That way we could somehow obtain the pass code to use the system now that the Labs have been apparently abandon. Perhaps there could be something like a matter displacement conveyance device in the Labs that were used by the high level administration types. I like traveling and learning the layout of the land so i believe the fast travel should be very limited like, you can only teleport from one station to another and only once a day or something, just to make trips from the upper hedge to the pesticide spray somewhat more bearable. This gives explosive attacks a 20% chance to lower the target's explosive resistance by 20% for 10 seconds.Ī grossly fungal piece of equipment crafted from the infected broodmother.I would love to see a small form of fast travel. This gives explosive attacks a chance to chain into smaller explosions.Īt a Smithing Station, enhancing a Moldy Matriarch Armor piece down the Sleek Upgrade path imbues it with the DynaMighty effect. ![]() When the full set is worn, the player gains the Cluster Bomb set bonus. ![]() The effect stacks 20 times then stops, and resets when not in combat. Each armor piece applies the Big Boom effect giving a stacking buff of 5% critical hit damage when using explosive weapons. Moldy Matriarch Armor is a Tier 3, Heavy Class armor set crafted from Infected Broodmother parts.
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